1. <A> Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
Author: \ Kim J.L. Nevelsteen
Library: Library of Foreign Languages and Islamic Sources (Qom)
Subject: Computer games -- Programming.,Ubiquitous computing.,Augmented reality,بازیهای کامپیوتری -- برنامهنویسی ,محاسبه فراگیر
Classification :
QA
76
.
76
.
C672S8
2015
E-Book
,


2. A game design vocabulary :
Author: Anna Anthropy, Naomi Clark.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.
Classification :
GV1469
.
34
.
A97
A58
2014


3. A primer on scientific programming with Python /
Author: Hans Petter Langtangen.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Python (Computer program language),Computer programming-- software development.,Computers-- Computer Science.,Computers-- Data Processing.,Computers-- Programming-- General.,Mathematical physics.,Mathematical theory of computation.,Maths for scientists.,Python (Computer program language),Science-- Mathematical Physics.
Classification :
QA76
.
73
.
P98


4. A primer on scientific programming with Python /
Author: Hans Petter Langtangen.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Programming (Mathematics),Python (Computer program language),Scripting languages (Computer science),Programming (Mathematics),Python (Computer program language),Science.,Scripting languages (Computer science)
Classification :
QA76
.
73
.
P98
L36
2016


5. AI and artificial life in video games /
Author: Guy W. Lecky-Thompson.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games.,Video games-- Design.,Intelligence artificielle.,Jeux d'ordinateur.,Jeux vidéo-- Conception.,Artificial intelligence.,Artificial intelligence.,Computer games.,Computer games.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.
Classification :
GV1469
.
15
.
L43
2008eb


6. AI for game developers
Author: / David M. Bourg and Glenn Seemann
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QC
,
23
.
2
,.
B68
,
2004


7. AI for games
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming. ; Computer animation. ; Artificial intelligence. ;

8. AI for games /
Author: Ian Millington
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer animation.,Computer games-- Programming.,Artificial intelligence.,Computer animation.,Computer games-- Programming.,GAMES-- Board.
Classification :
QA76
.
76
.
C672
M549
2019eb


9. AI for games and animation
Author: / John David Funge
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
F86
1999


10. AI for games and animation
Author: / John David Funge
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
F86
1999


11. AI game development
Author: / Alex J. Champandard
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
C43
2004


12. AI game development
Author: / Alex J. Champandard
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
C43
2004


13. AI game development: synthetic creatures with learning and reactive behaviors
Author: Champandard, Alex J.
Library: Central Library and Information Center of Ferdowsi University of Mashhad (Khorasan Razavi)
Subject: Programming ، Computer games,، Artificial intelligence
Classification :
QA
76
.
76
.
C672
C43
2004


14. AI game engine programming
Author: / Brian Schwab
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
S39
2004


15. AI game engine programming
Author: / Brian Schwab
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
S39
2004


16. AI game engine programming
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming. ;

17. AI game engine programming /
Author: Brian Schwab
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence,Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
S39
2009


18. AI game engine programming
Author: / Brian Schwab
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Artificial intelligence.
Classification :
QA
,
76
.
76
,.
C672
,
S39
,
2009


19. AI game programming wisdom /
Author: edited by Steve Rabin.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.
Classification :
QA76
.
76
.
C672
R33
2002


20. AI techniques for game programmer
Author: / Mat Buckland
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Design,Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,
B83
,
2002eb

